Tmnt reshelled pc download






















The game really cries out for some competitive multiplayer you can only play with friends in co-op, local or online , or maybe even some all-new story levels to unlock. The biggest problem here, however, has nothing to do with how the developers 're-shelled' the game for the modern era, or how they tweaked and failed to tweak the settings to make it more fun on consoles as opposed to arcade machines.

The biggest problem is that you can't simply 're-shell' a game that doesn't hold up anymore and expect it to work. You have to remake it completely, or at most release the pure original for nostalgia purposes only. As it turns out, by standards, Turtles in Time is not very good. It has none of the features that made some games from its era age well. Design-wise, the levels are all basically streets that fill with enemies; even when you surf through a sewer or on air, there's no real difference in the way you move around the screen somehow, even when you jump sideways, the surfboard stays right under your character.

Players have to overcome no platforming challenges, solve no puzzles, and, aside from the bosses, spend time memorizing no enemy patterns. On the lower skill levels, it's almost always enough just to walk up to your foes and hammer the two attack buttons though eventually you do have to learn the few special moves and combos.

The characters vary slightly in such abilities as reach and speed, but the differences aren't all that noticeable, and there's no need to use more than one Turtle anyway. There's nothing to it: hold right on your D-pad and mash the X button and you'll beat the game in half an hour. The beat 'em up genre has been kept alive with outstanding efforts like Castle Crashers on Xbox Live Arcade that build on the foundation TMNT provided, but returning to this archaic example now only points out how much games have improved since What worked back then doesn't necessarily cut it today.

Like the other licensed arcade games Konami produced in the early '90s, Turtles in Time lets up to four players cooperate through side-scrolling levels, beating up cronies and fighting a cheap boss at the end of each stage.

These games were designed to eat quarters, after all, so you'll find many traps are unavoidable and certain bad guys have unfair advantages bosses can heal themselves, for example. You have unlimited continues, though, so the game never becomes truly challenging -- just annoying. In terms of fan service, Turtles in Time gets some things right. You've got your four turtles, they make their cheesy little comments, you fight a bunch of recognizable enemies, and you get a brief glimpse of April O'Neil's cleavage.

But it makes little difference which Turtle you choose to control. Everyone knows the mutants all had distinct personalities and talents, but here they all control the same way, have virtually the same attacks save for a 'special move' which is just the heavy attack , and they spout the same generic one-liners. At the character selection screen you'll see different stats for speed and range, but in-game you can hardly tell the Turtles apart.

This also makes it near impossible to keep track of where your fighter is when four people are playing. Turtles in Time is the kiddie pool of game mechanics. All that is expected of you is to pound on the attack buttons and dodge a few traps.



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